using UnityEngine;
using System.Collections;

public class Tool : Item{
	
	public Metal material;
	public double speedWithTool;
	public double wearPercent;
	
	public bool isMiningTool, isConstructionTool, isDeconstructionTool;
	
	public Tool():base(){
		isMiningTool = false;
		isConstructionTool = false;
		isDeconstructionTool = false;
		Controller.addUnusedTool(this);
	}
	
	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
	
	}
}
